Spy Phone
From Club Penguin Wiki
Contents |
[edit] Tools of The Phone
- Long-Range Antenna
- View Screen
- HQ Entry Button
- 14.3 hZ Auditory Impulse Receptor
- Teleporter Scroll Button
- "Tools" Button
- - Scissors
- - Comb
- - Wrench
[edit] Secrets
- In the F.I.S.H., when you click on the long-range antenna on the spy phone, a coded note appears telling you that the LED blinking light, in morse, says, "You are cool".
- The Model Number #102405 is a reference to October 24, 2005, when Club Penguin was first launched.
[edit] Trivia
- Most players prefer to use the Map over the Spy Phone, due to the factor that the map is quicker to use.
- After the CPIP Upgrade, the Spy Phone was able to be seen on the bottom left-hand corner of the screen rather than going through your inventory.
- In Mission 6, Herbert stole a spy phone (your old spy phone). It is later seen in Mission 9.
- The Spy Phone never allows you to transport to the The Party during Parties.
- The Spy Phone was Gary's first invention.
- It is rarely used to talk on like a regular phone (only at Secret Missions).
- Gizmo's Test Penguin Helper Test says he has the Box Dimension on his Spy Phone.
