Gaming
 

Spy Phone

From Club Penguin Wiki


The Spy Phone.
The Spy Phone is a small, blue phone that all Secret Agents have (it is their first Secret Agent Item). It can transport agents to most areas of Club Penguin.


Contents

[edit] Tools of The Phone

The Complete Model #102405 Diagram.
  • Long-Range Antenna
  • View Screen
  • HQ Entry Button
  • 14.3 hZ Auditory Impulse Receptor
  • Teleporter Scroll Button
  • "Tools" Button
- Scissors
- Comb
- Wrench

[edit] Secrets

  • In the F.I.S.H., when you click on the long-range antenna on the spy phone, a coded note appears telling you that the LED blinking light, in morse, says, "You are cool".
  • The Model Number #102405 is a reference to October 24, 2005, when Club Penguin was first launched.

[edit] Trivia

  • Most players prefer to use the Map over the Spy Phone, due to the factor that the map is quicker to use.
  • After the CPIP Upgrade, the Spy Phone was able to be seen on the bottom left-hand corner of the screen rather than going through your inventory.
  • In Mission 6, Herbert stole a spy phone (your old spy phone). It is later seen in Mission 9.
  • The Spy Phone never allows you to transport to the The Party during Parties.
  • The Spy Phone was Gary's first invention.
  • It is rarely used to talk on like a regular phone (only at Secret Missions).
  • Gizmo's Test Penguin Helper Test says he has the Box Dimension on his Spy Phone.

[edit] See also