This article is about something that is no longer active in the Club Penguin universe.
|Date released|| March 15, 2010 (Desktop),|
May 9, 2013 (Mobile)
|Date closed||March 30, 2017|
Puffle Rescue was a game that was released on March 15, 2010. The objective of the game was rescuing puffles from dangerous situations, following the Cave Mine rockslide. This game was located in the Mine right outside of the Cave Mine. The game was divided between 3 different game modes: Ice Levels, Cave Levels and Underwater Levels. Non-members could only play the Ice Levels, while members could play all of the levels.
Puffle Rescue Board
The Puffle Rescue Board was the main menu of the game. It showed which levels required a membership and which did not. It also showed the instructions for the game. The Board had three pictures of puffles, the blue puffle was trapped in the arctic, the Pink Puffle was trapped in the mines, and the black puffle was trapped underwater. The difficulty ranged from left to right, left being the easiest.
In the Ice Levels, the player had to walk on moving ice bricks that float above water to rescue Blue Puffles — 1 to 3 each level — which were found on special platforms, also used as check points. If players fell into the water, they would lose one life and start the game from the latest check point. The player could carry several puffles at the same time as well.
On this game mode, the player had to rescue Pink Puffles from caves. The penguin wore a Green Suit. Every 3 levels would get harder and harder.
On this mode, the player had to rescue Black Puffles. The player uses a blue swimsuit to swim from the different bricks of the game, but if he stays in water for too long, he eventually sinks and starts over.
Bats were helpful creatures found in the Cave Levels of Puffle Rescue. They started to appear in Level 6. If the penguin stood in an orange spot, they appeared and would pick you up. While carried by them, the player could use the left and right arrow keys to steer them. If the player steered them to another orange spot, they would drop him/her. Players also needed to be careful to avoid hitting the walls when steering the bats, because they would drop him/her down into the pit. Not much is known about the bats, although, there was a bat-like creature in Gary's Room above the Sports Shop that when you clicked on it said: "This looks like some kind of fox, but it's flying!". This tells us that the bats were possibly Flying Foxes.
Not to be confused with the Giant Squid. They were enemies in the Black Puffle level of the game. They moved in either side-to-side patterns or box patterns, and sent out an electric charge when the penguin got closer to them. Getting too close would cause the player to lose a life. However, if the player was touching the border, they would not lose a life. It was the only other non-existent animal in Club Penguin besides Puffles, although it had a very similar real-life counterpart, the Squid and the Octopus. The first two tentacles were somewhat shorter than the rest of the arms. It had three pale peach colored spots on its mantle. It seemed to enjoy shocking penguins. It also seemed to be evil, as it would smile when you got shocked. It appeared to be missing its breathing tube, or siphon. This type of Octopus seemed to have evolved from spraying ink to having a more effective defense, a powerful electric force field that gave powerful shocks, although, octopuses do not release electricity in real life.
Sharks appeared in the Blue Puffle levels of the game where they went across the icy platforms eating all the ice in their path and leaving a trail of deadly water. They usually moved around the edges, though they sometimes made sudden turns right into the players. If the penguin touched a shark or was standing on an ice block when the shark destroyed it, they would lose 1 life.
The Giant Squid appeared briefly in Puffle Rescue. It helped you find an entrance to the Underwater room while playing in the Black Puffle level. After this it no longer appeared.
|1 Coin Bag stamp||Find 1 coin bag in the snow levels.|
|Quick Catch stamp||Catch 1 coin bag before it falls.|
|Rapid Rescue stamp||Complete 5 sea levels in 30 seconds each.|
|1 Coin Bubble stamp||Find 1 coin bag in a bubble in the sea levels.|
|SOS 30 stamp||Rescue 30 puffles in snow levels.|
|2 Coin Bags stamp||Find 2 coin bags in the snow levels.|
|Snow Student stamp||Complete 3 snow levels in no more than 70 moves.|
|Cave Coins stamp||Find hidden coins on level 1 in the caves.|
|Cave Coins Plus stamp||Find hidden coins on level 4 in the caves.|
|Super Catch stamp||Catch 2 coin bags before they fall.|
|Easy Cannon stamp||Destroy 8 snowball cannons in cave levels.|
|Close Call stamp||Dodge the giant snowball.|
|Express Rescue stamp||Complete 10 sea levels in 30 seconds each.|
|10 Sea Levels stamp||Reach 10 sea levels with 5 full lives.|
|2 Coin Bubbles stamp||Find 2 coin bags in a bubble in the sea levels.|
|SOS 60 stamp||Rescue 60 puffles in snow levels.|
|3 Coin Bags stamp||Find 3 coin bags in the snow levels.|
|Snow Master stamp||Complete 6 snow levels in no more than 160 moves.|
|Cave Coins Max stamp||Find hidden coins on level 7 in the caves.|
|Expert Catch stamp||Catch 3 coin bags before they fall.|
|Super Cannon stamp||Destroy 12 snowball cannons in cave levels.|
|Extreme Rescue stamp||Complete 20 sea levels in 30 seconds each.|
|20 Sea Levels stamp||Reach 20 sea levels with 5 full lives.|
|3 Coin Bubbles stamp||Find 3 coin bags in a bubble in the sea levels.|
|Snow Hero stamp||Complete 9 snow levels in no more than 270 moves.|
|Extreme Cannon stamp||Destroy 15 snowball cannons in cave levels.|
|30 Sea Levels stamp||Reach 30 sea levels with 5 full lives.|
- The stamps for this game were added on August 30, 2010.
- In the app, the blocks moved faster and the sharks ate faster.
- It was featured on four different Card-Jitsu Power Cards, named Puffle Rescue, Puffle Rescue: Underground, Puffle Rescue: Ice Floes, and Puffle Rescue: Underwater.
- It was the only game where the amount of coins you got was the same as your score, but this was only true on the Club Penguin App. Ex. Score: 2106 and you get 2106 coins.
- When you lost lives, your score appeared in this fashion: "Score: 01 Coins: 01", but your score was sometimes not shown like this when you found the secret entrance in the Black puffle level 1. This glitch was later fixed.
- Once you exited the "Stamps earned" message box after the end of the game, you were teleported to the last igloo you had been in. This glitch was later fixed.
- If you stood on a loose plank in the Pink Puffle stage and fell into it just before it closed, you would see your penguin fall through a closed plank. When you died, instead of your score being divided by ten, it would stay the same so if you had 10 points you would get 10 coins instead of 1.
- If you continued up to any point in the game and then lost all your lives, your coins would be the same amount as your score.
- When you finished the Blue Puffle level you got as much coins as the points you scored. This glitch was later fixed.
Names in other languages
|French||SOS Puffles !|
- Puffle Rescue
- Ice Level Intro
- Cave Level Intro
- Underwater Level Intro
- Puffle Rescue Logo