Wikia

Club Penguin Wiki

PSA Mission 6: Questions for a Crab

Talk0
8,379pages on
this wiki
PSA Mission 6: Questions for a Crab
Questions for a Crab 001
Information
Mission Number 6
Release Date January 21, 2008
Characters Gary the Gadget Guy
Herbert P. Bear
Klutzy the Crab
Reward Mission 6 Medal
Magnet Blueprints


Questions for a Crab is the 6th PSA secret mission. It could be found via the VR Room, and was later moved to ClubPenguin.com. In this mission, Gary plans to interrogate Klutzy.

Plot Summary

Ambox warning
Warning! This contains plot/ending details. Click "Show Spoilers" if you want to see them.

While G is trying to find out what the Crab that was captured in the previous mission knows – the crab runs away, and the player needs to chase the crab. The crab reaches to The Wilderness after jumping off the Ski Hill, and leads the player to a cave. In the cave, the player is captured by a polar bear, who presents himself as Herbert the Polar Bear. The polar bear tells the player his backstory on how he got to Club Penguin Island, and how he met the crab, named Klutzy. He also mentions that he hates the penguins, and is planning to destroy the Ski Lodge to build a bonfire for his warmth. After Herbert and Klutzy leave the player, a Black Puffle helps the player to escape from his trap, and the player returns from The Wilderness, and prevents from Herbert and Klutzy to destroy the Ski Lodge.

Walkthrough

Ambox warning
This contains spoilers for how to do the mission. Click "Show Spoilers" if you want to see a step by step walkthrough of the mission.

  • Step 1. Talk to G – the Crab Translator will explode and the crab escapes. Follow the crab up to the Mountain.
  • Step 2. You will fall down the Mountain and you will lose your map. Keep following the crab.
  • Step 3. You come up to a cave door – the crab goes through the small one, but the big door is locked. Turn right and go to where the stump is – go left to where the log is. Use your scissors from your Spy Phone to get the bag of O' berries. Put them in your inventory.
  • Step 4. Go back to the place with the stump and give the black puffle an O' berry. He will then become your friend! Go back to the cave and put an O' berry in front of the door. The puffle will unlock the door for you. Go into the cave.
  • Step 5. A big cage will fall on you, leaving you trapped. Herbert and Klutzy will start talking to you whilst the black puffle is hiding behind a rock. Klutzy will take your Spy Phone and Herbert will tell you how he came to Club Penguin. When they have finished, Herbert and Klutzy will walk out of the cave.
  • Step 6. The black puffle comes out – look around the room until you see a cage lift. Put an O' berry on the right of the lever. Water then hits a pan and forces it to turn right – then put an O' berry on the left side of the pan and it will make it move to the left. Finally put an O' berry on the lift next to the wheel – the cage will then move up.
  • Step 7. Gather evidence around the room (a small Anchor and Rope that make a Grappling Hook, and the Electro Magnet Blueprints). Go out the door – suddenly a big bunch of snow is blocking it.
  • Step 8. Add some hot sauce to an O' berry and put it in front of the door. The black puffle will go flying out of the door. You can then go out from the door.
  • Step 9. Go to the right and go to the left where the log is. Go back to the left, you should be where you first started. Combine the rope with the hook and climb the mountain, then click on the Mountain.
  • Step 10. You end up at the Ski Hill. If you go to the Ski Lodge, and click on the Ice Fishing door, you will see Herbert building something.
  • Step 11. Waddle to the Pizza Parlor and order a Seaweed Pizza. Take it to Herbert at the back of the Ski Lodge. Whilst Herbert is eating the pizza – change the lever below the crab from green to red.
  • Step 12. The machine will crack the icy pond and Herbert is stranded on the other side. G gets a phone call, it was from Herbert for you. He tells you it isn't the end. Finally, give G the Electro Magnet 3000 Blueprints.

Congratulations! You completed Mission 6, claim your gift and reward!

Trivia

  • The two penguins you ask for information where Klutzy has gone, are (or look like) Bernie and his friend.
  • This is the first time we are officially introduced to Herbert.
  • The black puffle in this mission is the same one from PSA Mission 2: G's Secret Mission
  • Gary referenced this mission in issue #390 of the Club Penguin Times.

Sneak Peak

Gallery

See also

SWF

Mission

Rooms

Misc

PSA Mission 5: Secret of the Fur PSA Mission 6: Questions for a Crab PSA Mission 7: Clockwork Repairs

Around Wikia's network

Random Wiki