This article is about something that was for a period of time or is no longer in Club Penguin.
| Featured Article
This article was the Featured Article of the Month, meaning it is one of the best articles on the wiki!
|When||November 21, 2013 – December 5, 2013|
|Free Item(s)||See Free Items|
|Location||Club Penguin Island|
|Mascot(s)||Herbert P. Bear|
|“||Save the Puffles!||”|
— The tagline for the party
Operation: Puffle was a mission in the series of in-game EPF missions and party in Club Penguin which started on November 21, 2013, and ended on December 5. The operation was taking place in the Wilderness (as confirmed by Spike Hike ). Before the operation, Herbert kidnapped puffles and attached mind control machines to them, and agents had to locate these puffles, catch them and remove the microchips from the mind control devices to disable its effect on puffles.
|Image||Item||Location||Date released||Members only?|
|Herbert's Hoard Giveaway||By Meeting Herbert||November 21, 2013||No|
|Head Lamp||Puffle Chase||No|
|Hydro-tester 3000||November 22, 2013||Yes|
|Rope||November 23, 2013||No|
|Stethoscope||November 24, 2013||Yes|
|Puffle Field Medic Outfit||Yes|
|Bullhorn||November 25, 2013||No|
|Rescue Ring||November 26, 2013||Yes|
|Search & Rescue Snowmobile||Yes|
|Thermos||November 27, 2013||No|
|Snow Goggles||November 28, 2013||Yes|
|Arctic Camouflage Suit||Yes|
|Search Flashlight||November 29, 2013||No|
|Survival Snorkel||November 30, 2013||Yes|
|Rescue Diver Suit||Yes|
|Puffle Freedom Statue||By saving the Puffles||November 30, 2013||No|
This party has been rumored since the start of puffles. This party was rumored on March 2013, due to a comic in the Club Penguin Magazine. Although this comic wasn't related to the mission, it was hinted by Spike Hike and Polo Field later in the year. In Club Penguin's zombie video, the Operation: Puffle logo flashed across the screen for a fraction of a second, confirming that the party would come soon.
Herbert's tracks were found in the wild by Jet Pack Guy on November 1. On November 7, it was reported that there was trouble in the wilderness and agents must see to it. Herbert stole some boiler parts that same day.
Meanwhile, a cave-in occurred in the underground, blocking access to the Gold Mine. Workers who tried to excavate the rubble noticed sparkles in the dirt. On November 14, when some of the rocks were cleared, penguins quested for the Gold Puffle and had the chance to adopt one. A large item could also be found in the Gold Mine which is believed to be a drilling machine but it is not yet known what connection it has with Herbert, the EPF or even Operation: Puffle. More pages of Garianna's potion book was also found in the caves, linking to the Golden O'Berries that PH and Gary had discovered.
Later, Herbert P. Bear broke into the Indestructible Containment Environment and stole the "Puffle Transmogrifer", a failed Gary invention and modified it to create the Brain Box, which will hypnotize puffles.
As Operation: Puffle commenced on the Club Penguin island, all of the different colored puffles (except for the Rainbow and Gold Puffles they are too rare for Herbert to steal them) have been captured by Herbert. Everyday, the Elite Penguin Force made a bit more progress and allowed us Elite Penguin Force Agents to save a different colored puffle.
Saving the puffles came in this order:
On November 21, 2013, Herbert stole more puffles and then hypnotized them. The plan so far was the puffles digging treasure and giving it to him. Agents then began Operation: Puffle to find all the missing puffles, and give them back their personalities. To accomplish this, Gary started tracking down the signal between puffles and Herbert. Agents had to get a chip out of every breed's Brain Box. The agents had to save the blue puffles that day and after 5 Puffles saved members and non members got a Head Lamp and a blue chip that the agents gave to Gary.
On November 22, 2013, agents carried on into the wilderness to save the red puffles. After saving 5 red puffles agents got the red chip and gave it to Gary. Agents who are members then received the Rescue Off-roader and the Hydro-tester 3000 to carry on their adventure the next day.
On November 24, 2013, agents went to the EPF Puffle Vet Station to save the brown puffles. After saving five of them, they received the Puffle Field Medic Outfit and the Stethoscope to prepare for the next day.
On November 26, 2013, agents went to the Rapids to save pink puffles. Herbert was also found adjusting a red puffle's Brain-Box, to make sure it was harder to pull the box off. He also revealed his plan and that was: To use most of the coins to put into his upgraded Hot Sauce machine. That machine is capable of destroying Club Penguin Island. And the rest of the coins he had would be used for buying things.
On November 28, 2013, agents went to the Ice Falls to save the white puffles. After saving them they received the Arctic Camouflage Suit and the Snow Goggles so they could prepare for the next rescue mission.
On November 30, 2013, agents went to the River Cave again to save the purple puffles. Agents got some swimming gear to get into Herbert's Lair. Agents then ran into Herbert's Lair. Herbert put his security system on and agents were stuck in a ring of fire. But... they opened the vent door next to them, dodged the steam in the vents, and came out at the other end next to the network machine. Agents shut down the machine, and the puffles had freedom. The happy puffles then pushed Herbert out of his lair, and the puffles and Club Penguin is safe once again....
Ending of Storyline
You walk into Herbert's Lair and he traps you in a circle of fire with a hot sauce gun.
Klutzy sees the coin stash in his lair and he inserts it into Herbert's Hot Sauce Air Conditioner.
A vent nearby breaks letting you crawl into it. The vent leads you to Herbert's Air Conditioner's pipelines.
You must avoid the steam coming out of the pipelines.
You will walk out into Herbert's other vent and you will need to get to his Puffle-Hypno computer.
You will need to use the chips from the Brain Boxes to shut the Brain Boxes off.
After you put the chips into place, you will need to press the red button.
Then, the Brain Boxes shut off and a door opens.
Herbert will talk to you again and then the Puffles carry Herbert out of his lair.
Similarities to Operation: Blackout
- Both EPF Operations were rumored months before its official release, and in the case of Operation: Blackout, years ago.
- They were both hinted at in a Halloween Party video. First Herbert appeared in Ghosts Just Wanna Dance with a paper with the sun crossed out, and nearly a year later Herbert made another appearance in the Halloween Party 2013 trailer holding the puffle handbook.
- ClubHerbert.com has been used as a source of sneak peeks for both.
- The entrance to both operations are in the Ski Village.
- Both Operation: Puffle and Operation: Blackout gave a furniture item as a free item, that was available to all players.
- The Waterfall and the Volcano both are in a river, surrounded by water on all sides.
- The river that flows from the Ice Falls has two outlets into the ocean.
- The Dojo is actually at an angle facing the Mine Shack, contrary to how it appears on the map.
- A very large, puffle shaped cavern appears over a section of the river.
- The Ice Falls Waterfall has a sheet of ice that hangs over it.
- The section of land behind the Ski Village is much larger than it appears.
- It seems to be based on the plan mentioned by Herbert at the end of Operation: Spy & Seek, which happened 5 years ago. It is also possible that it connects to PSA Mission 10: Waddle Squad, with Herbert trying to steal the fake Gold Puffle. Herbert could be trying to combine both of those plans for this mission.
- On October 8, 2013, Polo Field hinted in the Wikia Chat that the mission may involve puffles.
- The operation's name was first confirmed by Spike Hike on Twitter.
- Herbert was seen in the Halloween Party 2013 trailer, holding a book with a puffle on it (possibly the Puffle Handbook). This was a hint that he would be the main reason for this new mission.
- A new puffle species arrived at the party, as confirmed by the What's New Blog.
- The reason why there are no kidnapped Gold Puffles (he wants to capture them though) or Rainbow Puffles, as mentioned in issue #422 of the Club Penguin Times, are:
- Many things were shown that indicate Operation: Puffle throughout the years: Operation: Spy & Seek shows many things that indicate this mission, Waddle Squad also showed how desperately Herbert wanted the Gold Puffle (even risking being trapped), also he found that how easily puffles could be controlled by a catchy beeping sound in Puffle Trouble and the Pied Piper Machine is based on it. So it may be that Operation: Puffle was being planned 5 years ago.
- On the mission map, the bridge from the volcano to the Dojo was seen, but not from the waterfall or the Snow Dojo to the Dojo. However, the bottom of the volcano and the waterfall are shown in the mission, finally proving the river does run to right behind the Ski Village.
- The Lava Cliffs room is likely to be the bottom of the Fire Dojo's volcano and Water Dojo's waterfall.
- Whenever you go onto the river, a pontoon will appear as if you are riding it.
- Some penguins believed that this event would expand Club Penguin into the wilderness, but this was proven false after the mission ended.
- The Elite Penguin Force took over #WaddleOn for three episodes for the party.
- Herbert brainwashed the puffles so they can be his minions and find coins.
- It was a nominee for the Best Party of 2013 in The Spoiler Alert.
- There was a glitch which makes you go under the chat bar.
- There was a glitch which makes an undefined notification pop up on your screen every time you move to a different room alerting that you have earned 0 coins.
- There was a glitch which makes your boat disappear but it reappears in the next room. This glitch mostly happened at the Outpost.
- There is a glitch that makes your character go on the River without a boat.
- Another glitch made you go on land with a boat.
- Clicking a player with a puffle and then clicking a different player that has no puffles (or yourself if you're not walking a puffle), the player get the puffle and will be able to have two items on one time.
- When you you log in after defeating Herbert and collect the last item via the "collect item" button, a message says that you can only buy an item 99 times (Even you only have one of it).
Club Penguin Times News
Tour Guide Messages
|EPF Base Camp||This outpost is the base camp. You can check out the rescue HQ or go on a river expedition, just make sure to bring extra snacks!|
|Herberts Horde Lair||This was where Herbert was defeated and the puffles were freed. What happened here is top secret, but there are rumors that the EPF doesn't know where the puffles took him.|
|EPF Rescue HQ||This is the rescue headquarters. The EPF is hard at work to save puffles. Feel free to pitch in, take radio calls from agents or track puffles on the map.|
|Boot Camp||This is the Boot Camp. The EPF set it up so agents can train and get ready to explore. You can BBQ some fish or test your skill on the balance beam or climb the wall and hit the bell.|
|Lava Cliffs||We're passing by the Lava Cliffs. Up above is the Fire Dojo. These cliffs can be treacherous. Be careful if you climb. It's also a great place to roast marshmallows.|
|Puffle Vet station||Next on the river tour is the Puffle Vet station. It's here to keep puffles healthy and to help them recover. The vet always needs volunteers to help at the front desk, water the O'berry bush or take care of the puffles.|
|Ice Falls||The majestic Ice Falls. The current is strong here so be careful! There are powerful searchlights if you need to find something, like a lost sock or a rubber ducky that went downstream!|
|Rapids||Whoa! Rapids here! There's a whirlpool that sucks you in, try to stay together! It can be fun to ride these rapids, just call for help if you fall in!|
|River Cave||This is the River Cave. Look at the unique formations. This is a great spot for diving. Keep an eye out for puffles, lots of them show up here.|
|Treehouses||Here are the Treehouses. This is a great place to rest after traveling the river all day. There is fish and fire and the EPF has secured the area with cameras and searchlights|
|Ski Village||Here we have the Ski Village. Race down the Ski Hill and chill in the Ski Lodge. There's an Everyday Phoning Facility which sure is busy right now. The entrance to the wilderness is in the back. Head that way to rescue puffles.|
|What do you call a courteous spy?||A gent!|
|What's the stealthiest bug?||A spy-der!|
|Why did the spy show up without his gear?||Eavesdropped it!|
|What's Herbert's favorite piece of furniture?||A vege-table!|
|Where do you find polar bears?||It depends on where you lost them!|
|Why doesn't Herbert have any friends?||He's un-bear-able!|
|What do you call a polar bear with skates?||A roller bear|
|How did the penguins stay safe in the forest?||They went in trees!|
|What's great about camping?||It's in-tents!|
|What flies, bites, and talks in code?||A morse-quito!|
Safe Chat Messages
|Save that puffle!|
|Let's go to the wilderness|
|Get on the river|
|Back to Rescue Headquarters!|
|Watch those rapids!|
|Stay vigilant agents!|
|The puffles need us!|
|The brain box is Herber-tech!|
|Campfire at the Treehouses|
- EPF Rescue HQ
- EPF Bootcamp
- Lava Cliffs
- EPF Puffle Vet Station
- Ice Falls
- River Cave
- EPF Treehouses
- Herbert's Lair
Sources and References