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The Invention Cabinet is a small cabinet that can be seen outside the Gadget Room in Mission's 1-11. The cabinet only has 3 metal gates locking away some of G's failed designs, except for the Solar-Powered Flashlight which actually worked. The only known purpose for the Invention Cabinet, is that Gary the Gadget Guy probably ran out of space in the Gadget Room. In Mission 7 you have to use the secret code to unlock the gate which is holding the Electromagnet 2000. The invention cabinet was destroyed in the Popcorn Explosion.
Trivia[]
- There are only 3 of Gary's inventions in the cabinet. The Solar-Powered Flashlight, Electromagnet 2000, and the Rubber Duck.
- The invention cabinet is also seen in Club Penguin: Elite Penguin Force.
- It holds the Solar-Powered Flashlight, even though it worked.