|Where|| HQ (PSA Missions only, formerly)
EPF Command Room (comics only)
|Opened||August 7, 2007 (Mission 4), sometime after the Popcorn Explosion|
|Closed||May 17, 2010 (Mission 11), since reopened|
Agents were first introduced to the Gadget Room in PSA Mission 4: Avalanche Rescue, and it has been used in almost every mission since. In its first appearance, you must ask G to unlock it using the eye scanner. This suggests that it was a very secret room that only a select few agents could enter.
Despite being destroyed, the room was seen in the Club Penguin Times issue #390 and a recent Reviewed by You after the explosion, suggesting that it survived. It also appeared on Gary's playercard in 2014.
The Club Penguin Magazine comic "Lost In Time" confirms that the Gadget Room was rebuilt along with the new EPF Command Room. The door appears similar to the PSA door. Also like the PSA version, the door appears to be on the wall that the player cannot see online.
One wall of the room appears similar to its PSA counterpart; this is the wall that is seen on Gary's playercard and in the newspaper.
As its name suggests, the main purpose of the room was to store dangerous prototypes of gadgets invented by Gary. Some of these include the Prototype Sled, the Thingamabob and the Thingamajig, the Crab Translator 3000, Jet Packs, a prototype of the Aqua Grabber 3000 and the Spy Phone, and many more silly, useless, and downright strange inventions.
- The Gadget Room door was the door featured on the CPIP home page. It required you to click on the Eye Scan 3000 to enter; similar to how you access it in EPF Training Missions.
- On the wall there is a message with a sign saying "This message will self destruct in 9641398763 seconds" and the seconds clock counting backwards. However, it will not blow up when the timer runs out.
- It is featured on the GADGET ROOM Card-Jitsu Power Card.
Names in other languages
|Portuguese||Sala das Invenções|
|French||Salles des Gadgets|
|Spanish||Sala de Artefactos|