The adventure starts with the player talking to Rockhopper, who has an idea as to what the plaques discovered during the previous adventure, and tells the player that a book worm is needed, and to ask Aunt Arctic if she knows of any. After the player goes and talks to her, Aunt Arctic says an old book will be needed for a worm, and that she recently lost one while using the zipline at the Coconut Cove. The player must head there and reach the floating deck by either using the zipline or jumping from the small island, and then recover the "Sherlock's Adventures" book on the deck. Aunt Arctic informs that in order to get the book worm out, it needs to be shaken, and suggests jumping on the airbag on the small island. After jumping a few times, the worm is shaken out, and Rockhopper tells the player to use it as bait for a squid, as part of his plan.
The player must then go to the fishing dock at the Beacon Boardwalk and fish for a squid using the worm. After it is caught, it immediately yields squid ink, and Rockhopper requests the ink be brought to him. Once it is brought back Rockhopper reveals his plan: use the ink to make copies of the plaques so they can be pieced together. In order to accomplish this, he asks the player to use the pirate kit to spread squid ink on the plaques, then cover them with sails, and jump on them to make an impression in the sails. He gives the player three old sails, and the player must then head back to Coconut Cove, and do as Rockhopper says to make copies of the plaques. One plaque is by the shark teeth and SS Convenience, another is on the small island in the southwest, and another is near the Sea Caves entrance. After all three copies are made, Rockhopper requests the player bring them to the Migrator.
After they are brought back Rockhopper looks them over, but has no clue as to what the symbols mean. However, he states he will not give up, and that the way to the treasures will be found. The adventure is then complete, and the player receives the blueprint for the Squid Lid, 100 coins, and 150 Rockhopper XP.
Obtained on top of the floating deck at the Coconut Cove, and was apparently lost by Aunt Arctic while using the zipline. A book worm resides inside, and must be shaken out.
Recovered from the Sherlock's Adventures book after jumping on the airbag at Coconut Cove a few times. It is used as bait to catch an inky squid.
Fished up from the bay by using the worm as bait. It automatically yields ink once caught.
Received from the caught squid. It must be used to pour on top of the three plaques so that sails may be placed on top of them.
Received from Rockhopper after the ink is obtained. They must be placed on top of the ink-covered plaques, and then jumped on, so that the ink leaves an impression on the sails.
Created from jumping on sails. They are each a copy of a plaque. Once all three copies are made, they must be returned to Rockhopper. The copies are combined in the following adventure.
On November 1, 2017, the XP rewarded for completing this adventure was changed from 140 to 60.
In the 1.13.0 update, the reward was changed again, from 60 to 150.
In the 1.9.0 update, the coin reward was changed from 50 to 100.
Names in other languages
O que significam as placas da Pinglântida? Ajude Rockhopper a juntar tudo.
Quel secret renferment les plaques pinglantiennes ? Aide Rockhopper à assembler les pièces du puzzle.
¿Qué significan las placas de los Pingüilantes? Ayuda a Rockhopper a darle un sentido a todo esto.