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Damage Control

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Damage Control
Hole in the wall
Information
Number Mission 10
Characters You, Gary, Rookie, Jet Pack Guy, Dot
From Club Penguin: Elite Penguin Force
Games Ice Fishing (DS)
New Elite Puffles None
Special Places Gadget Room, Outback Pond

Damage Control is the tenth EPF Mission in the Club Penguin: Elite Penguin Force game. In this mission, Rookie, Jet Pack Guy, and Dot have all been stationed around the island, searching for clues, but they could use assistance.

Walkthrough

Plot and ending details are in this section. Click "show" if you want to see them.

The mission starts with you talking to Gary in the Gadget Room, who tells you that the other agents have been investigating recent events, and have been positioned in various locations, and he wants you to assist them. Rookie is at the Plaza, trying to build a replacement ticket booth for the Stage. However, he cannot make the pieces stick together. But, with Flare's welding skills, the ticket booth is put together. Rookie thanks you, and you ask if he saw anything recently, to which he replies that he found a smudged scrap of paper, but can't find it. It is nearby, near the path to the Snow Forts. After connecting the dots, a sketch of a robot body can be seen. Next, Jet Pack Guy is waiting at the Outback Pond, outside the Ski Lodge. He tells you that a flying robot had stolen the telescope from the Beacon, and while chasing it, he saw it drop something in the fishing hole. You must then fish it out as JPG says he is not very good at fishing. After fishing it up, by using a squid, you recover the page. After connecting the dots, you discover what appears to be drawing of a head of some sort. Finally, Dot is at the Night Club, talking with Rory about some speakers that have been stolen, along with a large hole in the wall. Dot tells you she found a clue, and lets you examine it. After connecting the dots yet again, an image of what appears to be a robotic arm. After gathering all three pages of Gary's notebook back to Gary, who begins to remember that these are scrapped ideas of his, and realizes the danger of it all. On the bright side, he has finished the Robotomy gadget for disabling the Test-Bots, and explains the process of how to deactivate them. After the explanation, this mission ends.

Gallery

Super Secret Gadgets Damage Control Robotomy 101

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