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Club Penguin: Elite Penguin Force

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This article is about the Nintendo DS game. For the series, see Club Penguin: Elite Penguin Force (series).
You may have also been looking for the Everyday Phoning Facility or the Elite Penguin Force agency.
Club Penguin: Elite Penguin Force
CP EPF DS

The box art.
Information
Platform Nintendo DS family
Developer 1st Playable Productions[1]
Publisher Disney Interactive Studios
ESRB rating ESRB Everyone No Descriptors
Genre Point-And-Click
Date released America: November 25, 2008
Singapore: February 13, 2009
UK and Ireland: March 13, 2009
Australia and New Zealand: April 16, 2009
Germany: March 8, 2012

Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews.[2][3]

History

On Monday, July 14th, 2008, Club Penguin officially announced one of the largest projects the company would probably ever do. They planned to release a special edition of Club Penguin for the Nintendo DS, which was launched in North America on November 25, 2008 and launched in Europe in March 13, 2009. Before the release of the game, they decided the name could be "Club Penguin: Elite Penguin Force".

Nearly a year after the original release, a special edition was released, which contains a 2,500 coin code card, an "EPF" logo stylus, and a DS skin. It also has its own trailer.

Gameplay

EpfMenu

The Club Penguin: Elite Penguin Force Menu.

Epfcodecard

The Code Card, included in the box.

The gameplay is very similar to the online missions, by tapping the Touch Screen.

The box contains a special "Code Card", which when typed in unlocks a Spy Phone (if you do not have one), 1,500 Coins, and a Certificate which enables you to access to the Command Room.

In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, Coins that you earn in the game can be sent to your online penguin via the DS. To earn the virtual coins you must play the mini games.

Development & Data

  • The game took 10 months to be created and it was developed by 1st Playable Productions, LLC.
  • It is rated "E for Everyone", by the ESRB, and "3+" by the PEGI.

Release Dates

  • The game was released in North and South America on November 25, 2008.
  • The game was released in Singapore on February 13, 2009.
  • The game was released in the UK and Ireland on March 13, 2009.
  • The game was released in Australia and New Zealand on April 16, 2009.
  • The game was released in Germany on March 8, 2012.

Features

CPEPF Poll

A downloaded poll.

Missions

See main article: Elite Missions.

Main

1. The Mystery Unfolds: While looking for an issue of the Club Penguin Times, the player takes a quest with an unusual Blue Puffle to gather pieces of a map, each signed by an enigma named D.

2. Left to your Own Devices: The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionaire by the mysterious director and receives a handy spy gadget.

3. Rookie on the Rocks: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.

4. Looking for Clues: The player learns that they are missing their local gadget inventor, G, and gathers information and clues from nearby residents for the disappearance.

5. All's Weld That Ends Weld: The Puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.

6. Do It Yourself Carting: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.

7. Double Trouble: The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a Purple Puffle that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.

8. Flying High Pitched: The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute-playing Puffle named Chirp and you must use its flute to break the ice cube. You will win a hat.

With all elite puffles, the player takes his final Puffle training assessment to gain the award.

9. Super Secret Gadgets: The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the Mine Shack.

10. Damage Control: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.

11. Robotomy 101: The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.

12. Robots on the Run: The agents clear the Ski Hill to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.

13. An Agent's Work is Never Done: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-Bot 10000 already built at full size made of pieces of machinery from around Club Penguin. The player rescues G and the caged Puffles and deactivates the monster to save Club Penguin once and for all.

The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.

Minor

1. A Wrench in the Works

2. Hide and Seek

3. Leaning Order of Pizza

4. The Wrong Orders

5. Alien Conspiracy

6. Penguin at Work

7. Sweet Friend of Mines

8. Drifting Away

9. Cause and Effect

10. Lost and Confused

Downloadable

CPEPF DLC

A downloaded Newsletter and mission.

1. A Special Message from Aunt Arctic

2. The Puffle Pranksters

Seasonal

1. Spring (April 1–7)

2. Summer (June 20–30)

3. Autumn (October 25–31)

4. Winter (December 14–25)

Minigames

Regional Variations

  • There is no code card in the UK version's box. Instead, there is a sticker with the code on the plastic wrapping.
  • The DGamer feature is not available on the UK version.
  • The UK version has a Mic. option not found in the American release. It was later added for the 2009 bundle.
  • The DGamer feature isn't available in the German version either. There's a Mic. option instead.

Achievements

  • During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.[4]
  • In December 2008, the game was announced to be the 4th in popularity of Nintendo DS games in its during the week of its release.
  • In April 2009, the game won an ELAN award for best handheld game.[5]
  • In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
  • The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.[6]

Beta Elements

Several things not present in the game are seen in several places.

  • The back of the box also shows the penguins in Dance Challenge on one screen, proving it was originally going to be single-screen.
  • Some mission icons and an image in page 10 of the manual show Dot with black hair, instead of blonde hair.

Sequel

On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.

Trivia

  • If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" This is a reference to Sensei's joke that if you stood in the Dojo for half an hour, you would become a ninja.
  • There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown in the opening of every Disney/Pixar movie.
  • A reference to Penguin Chat 3 is made in "Super Secret Gadgets" when your penguin says while looking at the Snow Trekker, "Wow, I thought that had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3 and also implying Club Penguin Island was where Penguin Chat 3 was set.
  • The Cove cannot be accessed in the game, even though the Forest is there.
  • Since May 20, 2010, this game is no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent doesn't need to have the DS anymore, but you could get more items by using another DS game, Herbert's Revenge.
  • A reference to Rocketsnail, Club Penguin's former employer, is made when Jet Pack Guy says "Faster than a snail tied to a rocket"!
  • This was Dot's first appearance in Club Penguin.
  • The Puffle Training Room under the ground in this game.
  • Every code's sprite looks like it says 'Secret' Before you decode it.
  • Neil Hooson illustrated the box art for the first Elite Penguin Force DS game.
  • The Sprites for your penguin while searching in the map is the in-game sprites for your Penguin on the PC Game.

Trailer

Sources and references

External links

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