This article is about something that is no longer active in the Club Penguin universe.
|Minigame location||Fire Dojo|
|Date released|| November 23, 2009 (members)|
May 9, 2013 (everyone)
|Date closed||March 30, 2017|
|“||For those who defeat Sensei, and become ninjas, things are heating up. A new challenge has presented itself. Are you ready to master the element of fire?||”|
— Mysterious Voice, Card-Jitsu Fire trailer
Card-Jitsu Fire was a multiplayer game that was at one point exclusively for members who were ninjas. It was a spin-off of the classic mini-game, Card-Jitsu. Card-Jitsu Fire, however, differs greatly from the original Card-Jitsu. Non-members could play Card-Jitsu Fire for the first time ever during the Card-Jitsu Party in 2011. After the party it was once again members only. On May 9, 2013, the game became available to non-members permanently along with Card-Jitsu Water and the newly released Card Jitsu Snow.
|Warm Up stamp||Win 10 Fire Matches.|
|Score Fire stamp||Win 1 Energy Point in a match.|
|Fire Midway stamp||Earn your coat. Finish 50% of your Fire Ninja Journey.|
|Strong Defence stamp||Win a match without losing any energy.|
|Fire Suit stamp||Complete your Fire Suit.|
|Fire Ninja stamp||Defeat Sensei and become a Fire Ninja.|
|Max Energy stamp||Win 3 Energy Points in a match.|
|Fire Expert stamp||Win 50 matches.|
Card-Jitsu Fire used the same cards as Card-Jitsu, but in a different way. The game was set at the Fire Dojo with two rings of stepping stones. The outer ring had an element painted onto each stone, and was also where the players stood. The inner ring had stepping stones with one side blank and the other side marked with a number. When it was a player's turn, the player would choose a stone out of the stones in the inner ring (which were blank side up) and the stones turned over to reveal which number the player chose. Then the player moved that number of spaces around the outer ring.
Depending on which element was on the stone that the player landed on, a fire, water, or snow battle would take place. This was where all the players picked a card of the same element, and the card with the highest value won. In addition, some stones were marked with a picture of two cards. This meant that players would play a round of the original Card-Jitsu with one of their opponents. If a player landed on a stone occupied by another player, they did not play the element, but also played the original Card-Jitsu against that player. If there were multiple players on the tile, the player got to choose which of the players they would battle. The last space had all three elements on it. When a player landed on it, they got to choose whether to do a fire, water, or snow battle.
A player's score was measured by their energy level. All the players started with 6 points at the beginning, even Sensei, when you challenged him after you have earn earned your Fire Suit. A player could gain or lose energy by:
- Winning a round of the original Card-Jitsu (the player was awarded by 1 point)
- Losing a round of the original Card-Jitsu or an element battle (the player lost by 1 point)
In the possible (though uncommon) scenario where a penguin stepped onto a stone in the outer ring of a particular element and no penguin was able to play a card of that element, all penguins would lose one point.
Players who won an element battle simply kept all their points, with no addition.
If you lost all your energy, you were out of the game. If you were the only one with energy left, you were the winner.
A player who lost all energy would be out of the game, and a player who was the only one left with energy would be the winner.
What Sensei could say to the player
- "Ahh, the Beta Hat. The most ancient of all hats. I rarely wear mine."
- "I see you're wearing an Anniversary Hat. I like pointy hats."
- "Oh! You have a Beard! A fine choice. Mine helps me train... Wait... Is that tied on?"
- "I see you're wearing the ancient Cloud Wave Bracers. Forecast is cloudy..."
- "Heh heh, Black Puffles have great power. They are true masters of fire..."
- "Heh heh, Red Puffles have no fear of fire! Yours laughs at danger's face!"
- "Ahh, your Green Puffle is ready for lava with that propeller hat!"
- "Your Purple Puffle is loyal to follow you... Most food gets burnt here."
- "Ahh, the Pink Puffle. Secret masters of water... Water beats fire..."
- "The great Blue Puffle, teaches us to hide our strength, behind quiet face."
- "Your Yellow Puffle is drawn to the Fire Suit.. Keen artistic sense."
- "Your White Puffle must concentrate in this hot place, for fire beats snow..."
- "Orange Puffle! Can he eat Hot Sauce?"
- "Brown Puffle! He can think like fire!"
- "Ahh, the great Tuba. A graceful instrument, and strong, like brass..."
Real life replication (game)
This is a real life game, the instructions are:
- Cut out a circle, and draw elements on it. Draw 2 amulets facing each other, and perpendicular to it, draw 2 card jitsu symbols.
- Get a 6-face dice.
- Get up to 4 different pieces of objects, small enough, something like Monopoly.
- Have at least 25 cards. Best amount is 40–60 cards.
- Have fun!
- Penguins could help building the arena starting on November 13, 2009 by wearing a Miners Helmet, with or without a Safety Vest. The construction ended on November 20.
- When the game started, the floor of the Fire Dojo and the mats were not in the Volcano, for it was just stones and Sensei's pillow.
- Card-Jitsu Fire started when Volcano started to produce smoke at the end of September 2009 directly after The Fair 2009. This then led to Sensei's Fire Scavenger Hunt, where you had to search for fiery items. Soon after the hunt, smoke began to darken the skies of the Club Penguin Island. After the Halloween Party 2009, the Fire Dojo started construction on November 13, 2009, exactly one year after the Dojo Courtyard was revealed. The game was eventually released on November 23, 2009.
- If Penguins challenged Sensei before completing their fire suit, they would have no chance of winning, just like what happened in the original, although, Sensei would usually let you win until he had 3 energy left. It was rumored that Sensei could see your cards.
- After the Card-Jitsu Party 2011, it was thought this game would be open to non-members, however, this did not happen.
- This marked the first Card-Jitsu game in the series to need 4 players.
- Non-Members were able to play both Card-Jitsu Fire and Water for the second time during and after the release of Card-Jitsu Snow in May 2013.
- In the process of development, the Club Penguin Team created prototype board games to test the concepts of Card-Jitsu Fire. Board games were also created for Card-Jitsu Water.
- On the first day of its release, there was a glitch where the game would not begin when it was full.
- If all of the other players quit and you clicked "OK," the game would freeze. This glitch was never fixed.
- If you started a game and a friend popup appeared, you could open up your Buddy List while playing the game. This glitch was never fixed.
- You would disappear but your clothes would not. This glitch was never fixed.
- During the Card-Jitsu Party 2011, all of the Card-Jitsu games had their matchmaking interface updated, and as a result of that, a glitch surfaced, where if you played on a 4-player mat and then when all the players were ready, you and the other players would turn Old Blue. This glitch was never fixed.
Names in other languages
|Portuguese||Desafio Ninja Fogo|