Aqua Grabber
Aqua Grabber Logo
Players 1
Controls Arrow Keys & Spacebar
Minigame location Iceberg
Date released February 19, 2008[1]
April 2, 2008[2] (Clam Waters)
August 6, 2008[3] (Soda Seas)
Date closed March 30, 2017
Were you looking for the pin, the machine or the DS mini-game?

The Aqua Grabber machine, as seen at the Iceberg

Aqua Grabber was a popular game in Club Penguin that was created by Gary the Gadget Guy in February 2008. It was only accessible through the Iceberg. In Aqua Grabber, you had to collect treasure from the Clam Waters and the Soda Seas. The Aqua Grabber was originally created to retrieve parts from The Migrator when it was damaged by an iceberg. The game yielded massive amounts of coins, as players could earn 10,000 coins in five levels of Soda Seas with all the stamps earned.



Name Description
Squid Spotter stamp Spot the Squid.
Aqua Puffle stamp Take your pink puffle for a deep-sea dive


Name Description
Soda Success stamp
Membership Badge Toolbar
Complete Soda Seas levels.
Clam Success stamp Complete Clam Waters levels.
Soda Master stamp
Membership Badge Toolbar
Complete Soda Seas levels without losing a life.
Clam Master stamp Complete Clam Waters levels without losing a life.
Get Fluffy stamp
Membership Badge Toolbar
Catch the yellow fish and return to your net.
Get the Worm stamp
Membership Badge Toolbar
Catch a worm and return to your net.
Bubble Catch stamp Collect a pink puffle's bubble.
Pearl Capture stamp Collect all the white pearls in Clam Waters Levels.


Name Description
Clam Treasure stamp Discover secret treasure in Clam Waters levels.
Soda Treasure stamp
Membership Badge Toolbar
Discover secret treasure in Soda Seas levels.
Clam Compress stamp Complete the Clam Waters compressed air mode.
Soda Compress stamp
Membership Badge Toolbar
Complete the Soda Seas compressed air mode.
Clam Pressure stamp Master the Clam Waters compressed air mode without losing a life.
Soda Pressure stamp
Membership Badge Toolbar
Master the Soda Seas compressed air mode without losing a life.
Clam Timer stamp Complete the Clam Waters time trial.
Soda Timer stamp
Membership Badge Toolbar
Complete the Soda Seas time trial.
Crab's Treasure stamp
Membership Badge Toolbar
Capture all the crab's treasure.


Name Description
Mullet Capture stamp
Membership Badge Toolbar
Capture the large red fish and return to net.

Key: Membership Badge= Members only stamp


To clear the first level, you would need to defeat a special clam and steal its giant pearl. You could try to trick the clam by switching the pearl with a rock that was the same size and shape. This was stated in the book The Ultimate Official Guide to Club Penguin Volume 1.


These were the amounts of coins each treasure in the game would give you:

Objective of game

  • Clam Waters: The objective of this level was to collect all the pearls and the "Main Treasure" (the giant pearl). The Rare Treasure of the level was a black pearl which was hidden in a random clam that changed every time. Also, an additional goal was to beat the level without losing a submarine.
  • Soda Seas: The objective of the game was to collect all of the cream soda barrels and the "Main Treasure" (the amethyst crystal). The crystal was guarded by the Puff Almighty and Big Puff. The rare treasure of the level was the emerald, which was guarded by the crab. To get this, you had to let the crab take all of the gold, then it would give you the treasure.

Elements of gameplay


If any thing hit players (except the shells), these things would happen:

  • Air would leak out, replaced with water.
  • If you were holding something, you would drop it.

Creatures and items

Giant Clam

After Aqua Grabber was updated for the third time, Big Bertha appeared to the direct left of where the treasure chest originally lay.

Grand Pearl

It was found at a cave on the sea floor during the Clam Waters level, which was inside Giant Clam’s mouth. The Mullet guarded the entrance only if you had the pearl. If successfully recovered, you would be awarded 300 coins.

Cream Soda Barrels

The barrels polluted the Sea giving it the name Soda Seas. Once you successfully recovered a barrel, you would gain 50 coins and cleaner water.

Puff Almighty

It was found near the end of Soda Seas. There were only four of them. Once the player had the amethyst, more Puff Almighty would appear on the screen.

Big Puff

It was found in the end of Soda seas. It sucked in water to inflate and spat out water to deflate. The players and the Aqua Grabber would also be affected.

Giant Squid

As revealed in issue 151 of the Club Penguin Times, there have been sightings of a Giant Squid. This used to be rumoured as the Guardian in level 2 of Aqua Grabber. The actual guardian in level two was a giant puffer fish.

In the Clam Waters, you could occasionally find the squid when an earthquake happens. The squid was black and blue and then it swims away. When it happens there's a screeching sound and the screen shakes all over the place.

Pearl Shaped Rock

The Pearl Shaped Rock plays an important role in the Clam Waters episode. It was around the same size and shape of a grand pearl. It was worth one coin, but it was necessary to get the real Grand Pearl.


The worm was found in Soda Seas. It could be used as bait for fluffy or returned to the net. By catching the worm, you would get 1 coin and the Get the Worm stamp.


Fluffy was a yellow fish found in both levels. If you bumped into him, you would lose the treasure held by your claw. He could be used as bait for the mullet or returned to the net. By catching the fluffy, you would get 100 coins and the Get Fluffy stamp. He was very mobile.


The Mullet was a brown fish found in both levels. Similar to the worm and the fluffy, the content held by the claw would be lost if you bumped into him. By catching the mullet, you would get 1000 coins and the Mullet Capture stamp.


  • The Aqua Grabber was built in February 2008 by Gary the Gadget Guy. Back then, you could get the Golden Wheel Pin for completing the level.
  • Its name was a choice given in a poll. According to issue 123 of the Club Penguin Times, Aqua Grabber won with 39.3%. Second to it was the "Deep Sea Salvage", with 30.3%. Third was "Depth Diver" with 30.2%.
  • In August 2008, the Soda Seas levels were added.
  • On July 26, 2010, Aqua Grabber got a major update. The title screen was updated and a progress saving feature was added. New game features such as Time Trial and Compressed Air Mode were added to go along with stamps. The Soda Seas levels were also only made members-only. A bug in the game which made it impossible to find your treasure after you dropped it was also fixed.


  • It was originally made to help repair The Migrator in the Save the Migrator Project, but it stayed due to high demand.
  • Before the game was released, a poll was held to help name the game. The two other names that could be voted for were "Deep Sea Salvage" and "Depth Diver".
  • If you bumped on the top of a particular cave in the Soda Seas, a worm would fall. The Fluffy would eat the worm, then you could feed him to the mullet guarding a cave. The mullet would go away and you could swim down to get some extra treasure. You could also catch the mullet by grabbing him with your claws and bringing him to the net above. Capturing the mullet would award 1000 coins.
  • The "rare treasure" would award the player 500 coins.
  • There were two Card-Jitsu power cards featuring the Aqua Grabber.
  • Instead of getting the real pearl, it was possible to get the pearl-shaped rock and put it in the net to clear the level.
  • There was a destroyed Aqua Grabber in the Hidden Lake.


  • There was a glitch that if you were getting a coin from the crab or a little pearl, and your ship exploded before it got into the sub, it would float under you and make it impossible to move the claw.


Stamp Book photographs

Names in other languages

Language Name
SpanishAqua grabber
GermanAqua Grabber

See also




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